﻿using Verse;

namespace ARMIR {
    public class CompProperties_listShield : CompProperties {
        public float damageRelief = 0.9f; //伤害减免百分比
        public float maxEnergy = 100f; //最大能量上限
        public float chargeAmountPerTick = 5; //充能时每tick恢复的能量
        public float reChargeDelay = 3000f; //充能延迟
        public ThingDef requiredEquipmentA; //充能需求装备A
        public ThingDef requiredEquipmentB; //充能需求装备B
        public ThingDef requiredEquipmentC; //充能需求装备C


        public CompProperties_listShield() {
            compClass = typeof(CompShield_listShield);
        }
    }
}